Monday, April 28, 2008

Secondary runs 4/26 and 4/27

The remainder of Karazhan this week started out well; Illhoof dropped in 7 minutes 1 second; and Netherspite, after an initial wipe, dropped easily. We wiped one time on Prince, but that was in part due to loss of a player who was not inside the terrace when we began. We also suffered one unlucky infernal smack on top the group. We also lost another player due to DC, early on during Illhoof, which caused another wipe. Stats on the first run of 4/26 were

DPS

  • Berber 930.9 2789533
  • Sagemage 735.6 1604568
  • Eliminster 774.7 1440867
  • Sorilea 647.5 1233577
  • Kkoreastyle 546.1 1577487
  • Sand 396 1399031
  • Koalat 557.9 853141
  • Domainatra 236.5 681475



HPS

  • Nistagmus 636.5 2019985
  • Brutstrength 466.2 1406513
  • Dniwek 531.5 1236743
  • Lightkeeper 569.2 263311


The second half of our runs were not as easy; Nightbane, Nightbane, Nightbane. We tried three healers; then four; then five. It is extremely difficult to keep the tank up since heals must come constantly despite the current health level. Each cleave costs 7k health; and each regular melee swipe is around 4.5k. Bosskillers.com suggests five healers, flasks and stoneshield potions. I am going to suggest we modify our approach to this boss since we are unable to down him so far.

We wiped four times on our first runs, and our best was only 42% on Bane. We finally decided to come back 4/27. On 4/27 our best was 25%, in his last ground phase, but we lost most of our dps.

The Nightbane runs were all difficult; when he returns from air phase, we need a hunter to misdirect each time; particularly if the air phase resulted in a lot of HOTs cast by healers to keep the party alive. If he runs from the tank on landing, the party wipes. There were times that a hit or two was not enough to keep his attention.

There is a spot on the terrace, with a skull next to the inner wall; it is where he lands each time. It is half buried and hard to see, but it is smack in the middle of that terrace and the tank must stand right in front of it.

During air phase, the adds need to be melee tanked to save the casters; they hit hard enough that any aggro can wipe out 2-3 per air phase, spelling another wipe. We had two tanks and melee dps, and kept them on adds; the skeletons can also be pally feared, or shackled, or hunter trapped. It is important to keep caster AOEs to a minimum, or to very low level spells. They have a bit over 14k health, so they die within the time period of the air phase with 10-15 secs to spare, if your entire group is up. This part of the fight is made more difficult by the constant rain of fire from Nightbane, which healers must mitigate; thereby drawing aggro to healers.

Stats were:

DPS

Berber 572 903899
Sagemage 565 665871
Kkorea 390 544694
Koalat 298 499390
Sand 290 645193
Domainatra 188 184469
Sidewiz 81 122056


HPS

Nistagmus 733.7 1000165
Dniwek 576.5 713022
Spartanvenim 498.1 550224
Sidewiz 310.4 468157
Sand 78.6 175100

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